One bit, Infinite Potential

Technical / Game Designer

MewMewMakeGames

Why do I make games?

Why do I make games?

Why do I make games?

As a child, I had the fortune of being able to travel and live in 4 of the 7 continents. I've had an interest in creating media of all types which served to cement my experiences. After gaining a degree in illustration and 3 years teaching, I've moved to focus on designing games.

Creating games is an excellent way of bringing my creative perspective into digital spaces with cause and consequence. Game Jams and team projects are where I find myself spending most of my time working. There I can dig into my toolbelt of skills and find the ways to best complement my team.

Nico Pons

Technical Game Designer

Phone:

1-438-506-5090

Mail:

nico_pons@yahoo.com

Location:

Flexible (CA/USA/ESP)

Profile

Education

Isart Digital, Montreal

2021 - current

Bachelor’s in Game Design

Syn Studio

2018 - 2019

Part Time Concept Art Program

Dawson College, Montreal

2015 - 2018

DEC in Illustration and Design

Skills

Figma

Unity

FMOD

Employment

Multimedia Freelancer - various paid clients

Developed Audio Visualization tools in Unity according to client needs.

Integrated FMOD audio software to Godot via a middleware solution and provided sound design and music.

Innovated a tablet optimized 3d workflow using baked textures to planes for a high fidelity AI strategy game.

Moderated a panel for queer and trans creatives in the games industry for Concordia University.

Iterated UX and UI space for indie game Citadrill using heuristics and user testing and data collection.

2019 — 2020

Teacher at Studio XP

Taught Unity, Game Design, C#, 3D Modelling to ages 9-21.

Adapted my teaching style to diverse needs of students.

Taught courses in French language. 

Provided individualized course content plans for ambitious students.

2020 — 2024

Project Coordinator at Fusion Jeunesse

Taught with the Game Development branch of Fusion Jeunesse.

Created lessons on programming in Construct 3 and simplified UX flows on paper.

2018 — 2019

Worked with

C#

CV