Developed Audio Visualization tools in Unity according to client needs.
Integrated FMOD audio software to Godot via a middleware solution and provided sound design and music.
Innovated a tablet optimized 3d workflow using baked textures to planes for a high fidelity AI strategy game.
Moderated a panel for queer and trans creatives in the games industry for Concordia University.
Iterated UX and UI space for indie game Citadrill using heuristics and user testing and data collection.